The “Sphere01” emitter settings are located in the “Node Params” panel: Go to k_Volume01 > Node Params > Node > Scale and set the horizontal values to 50.0.Go to Sphere01 > Node Params > Node > Position.Set both horizontal values to 50 and the vertical value to 0.1. Do not make it too small – the splash might turn out really big.Go to Cube01 > Node Params > Node > Scale.Let's start with the creation of a nice splash and an initial state. Shading modes are toggled with the 7, 8, 9, and 0 keys. Viewport perspective is changed with the 1, 2, 3, and 4 keys. Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys. Standard - Particles | Daemons | Objects.1 “Cube” object serving as a ground nodeĪll scene elements can be added from RealFlow's shelves :.For this purpose an initial state is used. In this tutorial you will learn how to create a nice crown simulation from puddle of water.